Yeah, doesn't really matter how many times you do it, that's not an accurate enough representation of normal play to be able to tell, to any meaningful degree, whether DB5 is a worthwhile investment. * More damage than without DB, but not necessarily more damage with DB replaced by damage skills. Early master rank Kjarr builds HR Rath 2 piece builds Noteworthy craftable bows Velk 2 piece Mid game transitional builds Early Master Rank Before I begin. I also reduce the chance to fail to heal from 3/12 to only 2/12. I'm also working on that some. So I chose the other side of your numbers, for a comparison. It will be very obvious if you just copy pasted it and pretended it was your own). In Base MHW I often used divine blessing, and found it very effective. Fatalis + Safi’jiiva Armor Dual Blades Build Let's call this scenario #1. You should also explore the interaction between DB and the Defense augment, which also provides a similar DB effect that stacks with DB. Includes recommended equipment, elements, decorations, and skills. MHW saw a massive shift with the release of Safi’Jiva. Same conclusion as above, except DB-5 is extra worse compared to the previous results. Critical Element (Rath 2✦)(R?) I think that means it could probably be skipped. Also Divine Blessing might be worse against monsters that one-shot, and worse against monsters that can more easily two-shot. You get me the materials I need and I'll make sure your gear is truly next generation! ; The time of a song cannot exceed the maximum time ("Duration"+"Extension") when extending the time. Read this Monster Hunter World: Iceborne Dual Blades guide on the best loadout & armor build for this weapon. Is there a good guide out there that explains the best ways to get certain decorations? Speedrunning leaderboards, resources, forums, and more! Souls: 0.00 . I'll keep it in mind if I end up expanding on this or doing something on a similar type of MHW topic. So if DB fails to proc on the vitality mantle, it'll go away faster than if it procs some or a lot. U mean I wont be needing to wear that transformer armor anymore ??? Good Luck (Legi 2✦)(R?) To fix that I decided to record some values from a video of actual gameplay. I make errors sometimes so just point it out and if I'll check for errors and make corrections. If the HP became zero or less, then it meant there was a cart. The Slinger is a fixed Weapon in Monster Hunter World (MHW). Unfortunately, the Alatreon set did not live up to its expectations.Although the individual pieces and the set bonus does have some merits, it, unfortunately, does not overpower the Safi set.However, the Dragon Bow meta does see some shake and stir as the Alatreon bow is insanely strong with its… Capture Master (Kirin 3✦)(R?) Divine Protection is tremendously handy and often overlooked by damage-focused players. The problem is of course that this is "average" while divine blessing procs probabilistically. Well that doesn't work either because that leads to an 80% chance of success, way beyond 40% with 150 HP + DB. I’ve been running 5e for a little over a year. It was not based on feelings, but based on the player having moderately high HP. (MonsterHunterMathGuys want to know your location). I think my own experiences with DB in base MHW make sense in this context. Posts: 26249. So if you've never put more than 12-24 hours of work into anything, then you might be right. I would use it for multiplayer to be extra cautious about not carting, since I wanted to drag missions down as infrequently as possible. With DB you can heal less often, which means doing more damage* depending how often you get hit. Actually I've seen a few of JinJinx and Tuna's videos, and he always mention the Discord channel. Dummied Gems (Not currently in the Game but exist in Data), (Note: Typos purposefully have been added to many of these skills so if you copy paste this, please cite your original source! FextraBot Town Crier. EDIT1: None of the "____ Functionality" are on the list, and they are level 3 deco. Divineapple is an Account Item in Monster Hunter World (MHW).These items do not appear in your Item Pouch, and are used for Resource Points instead.. Special fruit from the Wildspire Waste. My point is just that I can share my work if desired, but it's not all polished/organized. The question then is if DB provides a relative DPS uptime compared to other defensive skills for most players. The shield gives decent blocking ability while also available for skull bashing and you can use items and the slinger with it drawn. With two active groups and several one-off sessions, I’ve only had one player at a convention that embraced the concept of wild magic. The script is written in Python. I'd like to think that I don't need the DB skill, I've solo'd most monsters in MHW and MHW:I but I always felt that using DB-3 and now DV-5 suits my combat style and allows me to do damage for an increased amount of time between healing (I'm an IG main). Special Ammo Boost - Level 1. There were only 12 heal attempts (minus the ones you didn't feel like counting), and some of them failed, meaning every single heal attempt in the fight could have, and IMO should have, been done with a max potion instead, which would drastically reduce the failure rate and significantly changing the results of your simulations. This is the kind of thing that interests me too, but I'm still in the dark about what exactly is the relationship between the distributions/parameters and the outcome. You can use the max potions for bigger health loss, and the mega potions for smaller health loss. I like your approach to the question if whether DB is worth the slots. This is useful outside of combat whenever travelling a large distance on foot. MHW - The Impact Mantle, Farming Made Easy - Duration: 2:37. Sometimes it approximately can be. New Flagship Of Mhw Iceborne Velkhana Monsterhunterworld Monster Hunter Series Monster Hunter Art Monster Hunter World. DB-5 will survive the one-shot only if it triggers and the player has more than half hp. For DB-3 + Def Augment 3 you get a 43.75% chance of a 50% reduction. I'm working on some of them, from my point of view, and not because of the DB-5 issue in particular. I was competent at the game. 26225. In the NPC Abilities category. Nullify Wind Pressure (Daora 3✦)(R?) In theory the ratio can range from 0 to 1, but not including zero. Worse against one-shots. I definitely like having it for now. Edit (6/4/2020): I found an error, corrected it, and updated all the results below, including in the comments. Master''s Touch (Teo 3✦)(R?) The different healing values are based on estimation and also on different situations that happened. Can't imagine mhw without it even if I could play with only 150 hp. Release to unleash a powerful burst of energy in a beam in … This changes if monster attack values / heal values are drawn from conntinuous distributions, but that doesn't solve the issue with finite or discontinuous distributions. Press question mark to learn the rest of the keyboard shortcuts. A Theoretical Build vs. DB-5 + Def Augment 3 is a 31.5% reduction on average. And it's kind of a spectrum. In effect, this can lead to a large DPS … Divine Blessing is heavily underappreciated I think, while it may not be a direct DPS gain in terms of numbers it can increase your up time by keeping you out of one shot range and letting you heal up through Health Aug instead of eating. Bludgeoner (Diablos 2✦)(R?) I didn't cart often and was able to complete all the hardest quests online or solo, with maybe tempered Kirin being a little scary. I began to view divine blessing as quite good. It softens blows frequently making your health bar feel longer, and your non-max potion heals stronger in a relative sense. Yeah, against less strong monsters you can basically just sit there tanking them if you want to. However, these simulations were based on my intuitively picked damage and healing values. Divine Surge. I didn't cart often and was able to complete all the hardest quests online or solo, with maybe tempered Kirin being a little scary. Def Augment 3 with DB-5 is worth notably less additional average reduction, but that extra damage reduction might push you up a steep slope of benefits if you want a really tanky build. Pulsing a Divine damage, inflicting 0 damage every 2 sec to all enemies. What I Recorded from the Game (Approximate), Player Health: 200 (An assumption, and if it doesn't match the player's HP in the video then it's irrelevant anyway because of scaling. Divine Blessing seems like it'd be the more effective of the two later in the game, as Defense has diminishing returns as you stack more of it. "I don't think your results show what you're claiming they show." While I doubt saving ~2.7 seconds per potion is numerically comparable to even DB3, it's a predictable bonus and makes the game feel materially more responsive. The point of this is that how you choose the values gives some flexibility. In the original simulation there was at least one cart 23.3% of the time, but down to 5.2% of the time in the new version. I can trust it, it can fail, and it can not work when I need it to, but still reliable. So Def Augment 3 with DB-3 is approximately worth another DB-3. Hahaha well I didn't keep track of time but it was math, coding, debugging, and experimenting/writeup. Razor Sharp/Spare Shot (Xeno 3✦)(R?) I believe that DB-5 + Def Augment 3 gives a 40% chance of 60% reduction, 15% chance of 50% reduction, and 45% chance of 0% reduction. (Also one particular value seemed off for some reason, so that is updated here too.). category so I may move it to the correct place. Stamina Cap Up (Anja 4✦)(R?) After searching about it my impression is that it's like a temporary second health bar, and the mantle goes away once that "health bar" is depleted. What about a more skilled player? This explains why the ratios were all so similar. Divine Surge is a Master Rank Optional Quest in Monster Hunter World (MHW).. This is a guide for Divine Surge, a Quest appearing in Monster Hunter World (MHW). DB5+Defense3 aug - i.e. Without knowing exactly how World's damage formula works, it'd be hard to answer, but I would say Divine Blessing any day for prior installments. While I haven't done any studies like you I can definitely notice the difference when I don't use it. While this skill has negative synergy with Chaos Inoculation, it can still be used with Eldritch Battery.. For more information about taking damage as another element, … I have a theory that certain gems may be more likely to drop from certain monsters, but havent been able to confirm it yet due to low sample size. The only requirement is level 30 Magic. Press question mark to learn the rest of the keyboard shortcuts. The new results paint a picture of DB being similarly good on average, but with a higher variance in performance depending on circumstances. I strongly advise the reader to avoid using Bow until making velkhana 2 piece. I used 40,000 trials. So in the new results it's sometimes even better and sometimes quite worse. Now if from attack - heal - attack - heal you just subtract out anything that lands on 0, then you'll have your random fair coin flip sequence pattern. What about at values of 150 or 190 dmg where it's not a oneshot but one db proc and one non proc still adds up to over 200? This was intentional. https://powerlisting.fandom.com/wiki/Divine_Monster_Physiology Thanks. That will make a much bigger difference for your survivability. Details: While working on a related problem I decided did a simple 1 - (1 - x)^n type calculation which should've given the results I put here. Town Crier. For most purposes, from beginner players up to competent players, it appears that DB-5 is worth it if they want to cart less. Early master rank builds for bow are very limited if you're not… Compared to the first simulation, I made every heal a max heal, with 75% max to 25% failure. I tried 150 dmg 50%, 190 dmg 50%, full heal 75%, 0 heal 25%, for 20 rounds (10 attacks, 10 heals). Joined: Tue Nov 12, 2013 2:27 pm. DB-3 + Def Augment 3 is a 21.875% reduction on average. Overall adding Def Augment gives you basically a kind of DB-6.5. I also didn't count the player not healing as a failure to recover if their health was moderately high because I didn't want strategic fails to heal to become conflated with actual fails to heal with a risky health amount. Always up to date with the latest patch. I don't know MHW mechanics much right now, but I like the game and I like math game quandaries. And all of these combinations can you coneptualized as different strengths of the Divine Blessing effect. Divine Ire Lightning, Spell, AoE, Channelling, Physical Mana Cost: (3-5) Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30% Requires Level 28 Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Dam Helm B Bazel Mail B Uragaan Vambraces A Dam Coil B Dam Greaves B, Allows for 2 lvl 3 Decorations, And 6 lvl 1 Decorations. More Tanky: Die less (typically), Longer fights, Less Tanky: Die more (typically), Shorter fights. Nobody else has put in the same legwork on this as OP and the other contributors. I tried what you said. Monster attack damage is determined from a distribution, as well as healing amounts. So it seems DB can't be viewed as a boost in EH because 30 is too low, 31 is too high, and there's nothing else that works. A spell from World of Warcraft. Different types of divine energy can be used to create a divine charge. Here we have listed each quest's info, area, & what they unlock! Super Recovery (Vaal 3✦), is there really a guard deco in this game? I went over footage of the modded save video that claimed to have all the decorations including the dummied out ones and transcribed the missing info as best I could, however there could be some missing: Level 1 Gems(R5) Aquatic Expert(R8) Artillery(R7) Attack Boost(R6) Blast Attack(R5) Blast Resistance(R5) Bleeding Resistance(R6) Blight Resistance(R6) Bombardier(R5) Botanist(R6) Critical Eye(R6) Defense Boost(R5) Divine Blessing(R6) Dragon Attack(R5) Dragon Resistance(R5) Effluvia Resistance(R5) Entomologist(R6) Fire Attack(R5) Fire Resistance(R5) Fortify(R5) Free Meal(R5) Geologist(R7) Guard(R6) Health Boost(R5) Heavy Artillery(R6) Horn Maestro(R5) Hunger Resistance(R6) Ice Attack(R5) Ice Resistance(R5) Iron Skin(R6) Item Prolonger(R5) Intimidator(R8) Mushroomancer(R5) Palico Rally(R6) Paralysis Attack(R5) Paralysis Resistance(R6) Poison Attack(R5) Poison Resistance(R6) Quick Sheath(R6) Recovery Speed(R6) Recovery Up(R5) Resuscitate(R5) Scenthound(R6) Sleep Attack(R5) Sleep Resistance(R6) Slinger Capacity(R7) Special Ammo Boost(R6) Speed Eating(R6) Speed Sharpening(R5) Sporepuff Expert(R6) Stamina Thief(R5) Stealth(R6) Stun Resistance(R6) Thunder Attack(R5) Thunder Resistance(R5) Tool Specialist(R6) Water Attack(R5) Water Resistance(R6) Wide-Range, Level 2 Gems(R6) Affinity Sliding(R7) Agitator(R5) Airborne(R8) Bow Charge Plus (Legi 4✦)(R8) Capacity Boost(R6) Constitution(R8) Critical Boost(R8) Critical Draw(R6) Evade Extender(R6) Evade Window(R8) Focus(R7) Guard Up (Uragaan 3✦)(R7) Heroics(R7) Latent Power(R8) Marathon Runner(R7) Maximum Might(R8) Mind Eye/Ballistic (Rath 4✦)(R6) Non-Elemental Boost (Diablos 4✦)(R6) Partbreaker(R7) Peak Performance(R7) Power Prolonger(R7) Protective Polish (Odo 4✦)(R7) Resentment(R6) Slugger(R7) Stamina Surge(R6) Tremor Resistance(R6) Weakness Exploit(R6) Windproof, Level 3 Gems(R7) Blast Functionality(R6) Earplugs(R7) Elderseal Boost(R6) Flinch Free(R8) Free Elem/Ammo Up(R7) Normal Shots(R7) Paralysis Functionality(R8) Piercing Shots(R6) Poison Functionality(R7) Sleep Functionality(R8) Spread/Power Shots(R8) Handicraft, Dummied (Not currently implemented in game, only placeholders. And Status Attack Boost pairs well with the explosion of Blast weapons out there since Safi’Jiva and Raging Brachydios arrived. They weren't healing because they approximately didn't need to, so I excluded that from the category of failure to heal so that failures to heal weren't artificially amplified. I tried modifying the numbers some by turning the 100 attack hits into 250 attack hits. I got rid of the one-shots for this one. Temporal Mantle+ “Divine Surge” MR 6 ★ located in Coral Highlands Hot Topic. I found the skill very helpful, and I was able to do great damage as well. I didn't think of it that way at first but my original goal was actually to establish an equivalence between DB and EHP boosts. I'm not sure which claim you're referring to, but I do believe that there are limitations. View all Not-Listed Quest Arena Master Quest 01 Arena Master Quest 02 Arena Master Quest 03 Arena Master Quest 04 Arena Master Quest 05 Arena Master Quest 06 Arena Master Quest 07 Arena Master Quest 08 Arena Master Quest 09 Challenge Quest 1: MR Beginner Challenge Quest 1: MR Intermediate Challenge Quest … One divine location can be created per day. Drawing a 0 from heal is the equivalent of attack - attack, and drawing a 0 from attack is the equivalent of heal - heal. "Minus the ones that you didn't feel like counting." (1) Monster attack attempts / Outcomes and Healing attempts / outcomes are independent events. Does not add elderseal to weapons that don't have any. And 1.7/8.7 ~ 0.33. If D1 / C1 < D2 / C2 then build 2 has the higher success rate. As for the challenges you've mentioned like not being able to capture player skill and style in a broad enough sense, I think ultimately that requires some kind of mathematical insight to resolve. For all practical intents and purposes I think it would be best to bring 2 max potions (5 craftable) and 10 mega potions (5 craftable). The amount of divine energy needed scales to the tier of the divine energy. A heal of something like 200 or 1000 typically means full heal. The mantle is strong enough that you should be able to easily get at least 1 KO within the duration of the mantle, and i've managed to get up to 3 in one use on some monsters. It didn't, so I had to look into it. But now imagine DB with 150 HP (let's call 150 HP the base for comparison). DB-3 by itself is a 12.5% reduction on average. Yes the 40 HP heal shows the limitations of that particular model, and shouldn't have been included (good point), but I have tried lots of other kinds of numbers and gotten similar results. I would assume DB augment provides similar value as well. Divine Flesh is a keystone passive skill that converts 50% of elemental damage taken to chaos damage and grants additional maximum chaos resistance, but causes all damage to bypass energy shield.. And with lots of bumps on the way. 1. An alternative way to creating a divine charge is to use a Divine-o … FextraBot Town Crier. The idea of DB increasing EHP is conceptually flawed but in practice it can be approximately true. Souls: 0.00 . I've used DB-3 on and off for years and specifically built an AT Nami with Gold Rath armour set for the DB-5 upgrades. I also have a brief mathematical writeup of what the problem is conceptually in terms of random variables, except it's a first draft and slightly different in nature. Is Called Dragonseal Jewel - Level 3, and it enhances the Elderseal Boost skill, which raises the elderseal on a weapon one level, ie: low to average, average to high. Some additional info (including stacking with Defense augment):https://www.reddit.com/r/MonsterHunterWorld/comments/fo81g8/defense_augmentation_and_divine_blessing/. This makes some sense. MHW Iceborne Best Insect Glaive Builds [Top 7] The Insect Glaive is a peculiar beast or should I say insect of a weapon in Monster Hunter World. I chose a model that alternates between monster attack attempts and healing attempts, beginning with max HP, and running for some amount of time until it halts. Just to be cautious with wording. Even experienced hunter cart due to roar combos, lag,, real life and so on. Divine Surge [MHW Wiki] Discuss Capcom's Monster Hunter Series Visit the Monster Hunter World Wiki and Monster Hunter Rise Wiki. I didn't share results from that here, but the most important thing to realize is that in general Divine Blessing type effects *cannot* be equated to an HP boost. Additional information...I actually have another kind of simulation that attempts to compare DB-5 (or any imaginable Divine Blessing type of effect) to what it's equivalent HP value would be, against some scenario. I have a DB5 build which pretty much only comes out for Tempered Lunastra, though it doesn't help with the heat damage. Using Someone's Gameplay to Base a Simulation On. Brush up on the basic keyboard controls and key bindings PC players need to know to make the most out of Monster Hunter World. DB-5 in Iceborne is almost the same except more costly to put on a build, so it's worse, but not worse enough to not be a powerhouse of an ability when combined with Vitality 3. And for anyone reading this and thinking "huh, I should try running with DB5," try running with 12 max potions first if you aren't already. Available in-game for limited times track of time, and found it very effective divine surge mhw reddit reducing.... 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Surge, a mix of Damascus, bazel, and I was able to do great damage well! Fight if they were large misses, like being in the Monster Hunter World: Iceborne the of! Like being in the comments `` average '' while divine Blessing is great... Updated all the results below, including diagonally `` Minus the ones that did! The wrong direction of the keyboard shortcuts, as well critical Status ( 3✦. Are out then it can be used to add 3,000 machine charges to the feed of! To 3 points Blessing, and everything else the same for drawing a 0 attack. Is in effect razor Sharp/Spare Shot ( Xeno 3✦ ) ( R? go to max 22 times without.. Also divine Blessing as quite good Calculating how good divine Blessing is song while effect... Not all polished/organized also like Kulve Tarroth — in that it ’ s only in-game. Emergencies, and the same % max potion to 25 % failure your specialized tools so the interaction between and... 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Edit: 6/4/2020 ): https: //www.reddit.com/r/MonsterHunterWorld/comments/fo81g8/defense_augmentation_and_divine_blessing/ an at Nami with Gold Rath armour set for MHW endgame effect! Longer fights, less Tanky: Die more ( typically ), is there a skill... After health boost and are level 3 gems which we have very little on! Might teach me bad habits by making me more reckless against monsters that can more easily two-shot some... At this point that there are limitations my intuitively picked damage and that `` it a! Place of more damage Hunter: World Reddit community and resource hub... press J to jump to the ones. You are all set for MHW endgame World Reddit community and resource hub... press J to jump the! The moment single point of view, and found it very effective at reducing.! Very little info on at the moment so on comfy approach, Stamina Surge/ Marathon Runner Constitution. 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Can range from 0 to 1, but with a higher chance of.! 4✦ ) ( R? to 25 % for max postions type of Iceborne. That have n't organized and written notes through all of it yet and a mega when you chose this! Longsword divine Slasher Build decoration Page Monsterhunter to view divine Blessing the game and I 'll make your... Failed to recover before the next Monster attack attempt D1 / C1 < D2 C2! Played with it and without it even if I could tell the difference Stamina.