Pump effects such as giant growth and effects such as rancor are applied in layer 6d. We have two primary changes. Humility doesn't fit in here. I thought we could take a look at some of the more successful White Weenie decks in Magic history and attempt to borrow elements from them and build a new deck or two. White Weenie decks have perhaps the oldest pedigree in the Magic game, and they have won more than their fair share of "best in show"—from the smallest playgroups all the way to World Championships. Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). Examples: Control Magic, Vedalken Shackles Text—Things that alter an object's text. See rule 706, "Copying Objects." Especially against 4&5 color decks like this one. 613.1b Layer 2: Control-changing effects are applied. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. First, the layer formerly known as layer 5 (all other effects), got split into 2 … But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Examples: Artificial Evolution, Mind Bend. For our example, let’s use Humility and Ironclaw Curse. Note that dependency may alter the order in which effects are applied within a sublayer. [Note that this only refers to altering text, not adding or removing text. These effects would be fantastic with the emblem from [[Jace, Unraveler of Secrets]]. But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Layer 6: Humility and Worship each lose their abilities (Humility). To prevent conspire, replicate, and other similar effects I'd suggest [[Arcane Laboratory]], [[Eidolon of Rhetoric]], [[Rule of Law]], [[Curse of Exhaustion]]. 613.1a Layer 1: Copy effects are applied. We have two primary changes. Storm decks are hard to interact with and get tougher to beat in the long game. Finally, Warp World goes to the graveyard. Clone, Vesuvan Doppelganger and such cards choose which card to enter the battlefield as and will stay a copy of that creature. There are no new triggers. Layer 6: Humility and Worship each lose their abilities (Humility). -Seamus] Type—Things that change an object's type, subtype, or supertype. 613.3a Layer 7a: Effects from characteristic-defining abilities are applied. Within each sublayer, apply effects in timestamp order. This means that with Painter’s Servant, the color of everything is changed in Layer 5, and THEN Humility takes away Painter’s Servant ability in Layer 6. There is plenty of removal for these effects but a turn 2 Moon can effectively shut this deck down for a long time. Not that important, but it can come up. Humility becomes 1/1 and Worship becomes 1/1 (Humility). 613.3. So like the counters they will never get overridden by a humility. (See rule 613.7.) State based effects according to Humility. We put the Curse on Redcap. Within layer 7, apply effects in a series of sublayers in the order described below. (See rule 613.6.) If you don't have humility out but you do have Dovescape you should check out [[Smog Elemental]] Now, we have two creatures with no abilities (thanks to Humility), but two abilities triggered a little while ago, back when they existed. With the release of Magic 2010, the layers system has been greatly simplified to allow for better player (and judge) understanding. So, the thing is, effects that change color are applied BEFORE effects that remove or add abilities. 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