You get a third attack with your off-hand weapon, albeit at a –10 penalty. Your ally's eyes are your own, and yours are his. G… You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. This page was last edited on 31 October 2020, at 23:33. Proficiencies: (Light & Heavy Shield Proficiency). You have mastered the ability to cast spells while wearing armor. Penetrating Strike: DR is always annoying, and with no magical options it can be hard for the Fighter to overcome many types of DR. 1. Its effects do not stack. At lvl … An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. You can cast spells as if they were a higher level. The Paizo Pathfinder Roleplaying Game rules. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. This incurs standard penalties for two-weapon fighting if you have a weapon in your other hand. Many classes give bonus Feats. Harsh conditions or long exertions do not easily tire you. Your allies cover you while you cast complicated spells. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Its effects do not stack. Playing Strategy: Don’t be confused, this pathfinder optimized archer build is still a fighter first. Benefit: Whenever you use a full attack or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. You can also choose unarmed strike (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Even 2 handed Fighter and Barbarian are different. Fighter Class Progression. Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease. When you channel positive energy to damage undead or channel negative energy to damage living, you do not affect allies. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes. You cannot attack an individual foe more than once during this attack action. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. Attempting to deflect a ranged attack doesn't count as an action. Pathfinder Kingmaker – Definitive Edition is the ultimate single-player RPG experience based on the acclaimed Pathfinder series. (Point-Blank Shot is not required in version 2.0.8). You have become proficient with Bucklers, Light Shields, and Heavy Shields, Shield Proficiency with Bucklers, Light, and Heavy Shields. Your spells break through spell resistance more easily than most. Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. As for weapon types, the best melee weapons are probably Scimitars, Longswords (midgame is pretty dry on them but there are some good ones lategame), Greatswords/axes, and Dueling Sword (if you're an Aldori Defender who gets EWP: Dueling Swords for free). Special: You can gain Improved Critical multiple times. You've learned to use your quickness in place of brute force when performing combat maneuvers. This bonus to damage stacks with other damage roll bonuses, including any you gain from Weapon Specialization. You follow a powerful blow from your weapon with an opportunistic bash from your shield. If your ally is wielding a buckler or a light shield, this bonus increases by +1. When firing a chosen ranged weapon type, you do not provoke. You make a single attack that deals significantly more damage than normal. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Benefit: Select one spell. Benefit: When making a trip attack, add your Dexterity bonus to your CMB. You excel at defending yourself from all manner of combat maneuvers. Its effects stack. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. 1. Whenever you successfully perform a dirty trick, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. With this feat, you may also make attacks of opportunity while flat-footed. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. An invisible attacker gets no advantages related to hitting you in melee. If you successfully pinpoint an invisible or hidden attacker, that attacker gets no advantages related to hitting you with ranged attacks, regardless of the range. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity. Whenever you successfully perform a sunder, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD. When fighting defensively, your dodge bonus to AC increases by 2. You may still reroll a miss chance percentile roll as normal. Benefit: Add your Strength bonus to damage rolls made with your off-hand weapon. With light weapon, elven curve blade, estoc, or rapier, use your, Gain angelic wings that grants +3 dodge bonus to. If you successfully pinpoint an invisible or hidden attacker within 30 feet, that attacker gets no advantages related to hitting you with ranged attacks. You can make free attacks on foes that you knock down. The effects of this feat last until your next turn. Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat. It also grants a +2 bonus to CMB when performing this maneuver, and a +2 bonus to CMD when defending against it. Normal: Dwarves normally receive a +2 racial bonus on saving throws against spells and spell-like abilities. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. Special: You can only apply the effects of one critical feat to a given critical hit unless you possess the Critical Mastery feat. Enjoy a classic RPG experience inspired by games like Baldur’s Gate, Fallout 1 and 2 and Arcanum. You can make a single attack that deals incredible damage. The isometric party-based RPG Pathfinder: Kingmaker, released in 2018, adapted an adventure module from the Pathfinder tabletop RPG system into a video game of adventure and conquest, with players rising from humble origins to carve out a kingdom within the war-torn Stolen Lands. Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. This feat gives the character an ability to perform the bull rush combat maneuver. It's fun to know you're surrounded by things to throw at stuff. About Pathfinder: Kingmaker. You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. You become proficient with all Simple Weapons. This bonus stacks with the bonus granted by Trip. Your spells have the maximum possible effect. This condition lasts for 1 round. Fighters and magi can select combat feats as bonus feats. If your combat maneuver is successful, the target is knocked prone. Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. Level Increase: The heightened spell is as difficult to prepare and cast as a spell of its effective level. Gets a few feats in the way and counts as fighter levels. Benefit: You get a +3 bonus on all checks involving the chosen skill. All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. If your ally is wielding a heavy shield or a tower shield, this bonus increases by +2. You can use your bane ability for 3 additional rounds per day. All three of these are considered combat maneuvers. If your attack is successful, the target takes a penalty. You can use Cleaving Finish any number of times per round. Enemies that cannot see both you and the enemy you reduced to 0 or fewer hit points are unaffected. A heavy shield deals 1d4 damage and is considered a one-handed weapon. Pathfinder Fighter Optimization Guide. Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you. Benefit: You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus damage stacks with other sources of precision damage, such as sneak attack. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character’s race and class. Additional hits instead add to the duration. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Adds an additional +1 to hit with the chosen weapon. You can make only one extra attack per round with this feat. When wielding a light weapon or any other weapon that can be used with Weapon Finesse, you can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. You must be aware of the attack and not flat-footed. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Level Increase: +1 (A reach spell uses up a spell slot one level higher than the spell's actual level.) Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time. You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Critical Focus, Fighter 14, an extra critical feat When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt. Benefits: Choose one kind of light or one-handed piercing weapon (such as the rapier). You get a +2 bonus on all Persuasion and Trickery skill checks. Choose one type of weapon. 2. Two-Handed Weapon Feats - Pathfinder_OGC You can increase the power of your spells, causing them to deal more damage. Benefit: Increase the AC bonus granted by any shield you are using by 1. Take a penalty to hit for twice as much bonus damage. 1. All characters gain a Feat every three levels no matter the class or classes selected. The AC bonus granted by any medium armor that you equip increases by 1. Your quick reflexes allow you to react rapidly to danger. Your melee attacks ignore miss chance for less than, Your ranged attacks ignore the miss chance granted to targets by anything less than. Double spell duration, using a spell slot 1 level higher. Crushing Blow Although the dueling sword deals slashing damage, you treat it as if it were also a piercing weapon when determining the effects of weapons used by a duelist. Benefit: Choose one type of ranged weapon. Even unarmed you are considered armed and deal 1d3 bludgeoning damage with unarmed attacks (1d2 if Small). Its effects do not stack. They can use a wide array of weapons and armor. Benefit: You can use your lay on hands ability two additional times per day. You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain. Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. Special: You can gain Greater Weapon Focus multiple times. Your attacks made with weapons selected with Weapon Focus ignore up to 10 points of damage reduction. When using the weapon you selected, your threat range is doubled. When you score a critical hit on a foe, your target immediately becomes exhausted. Choose one kind of light or one-handed slashing weapon. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. 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